About the Author
Adam Sulzdorf-Liszkiewicz is an artist, designer, educator, and writer whose current research investigates the relationship between poetry and videogames. He is a co-founder of the award-winning game design studio RUST LTD., and has designed and developed work for clients such as Dave and Buster's, the Independent Television Service, Take Action Games, and the Oregon Center for Applied Sciences. His work has appeared in Diagram, Hobart, InVisible Culture, Kotaku, Leonardo Electronic Almanac, Seneca Review, and Word For/Word, and has recently been exhibited at the Library of Congress, the Center for Art and Media (ZKM), the "Aesthetics of Gameplay" exhibition at ACM Siggraph 2014, the Curtis R. Priam Experimental Media and Performing Arts Center (EMPAC), the 2013 Modern Language Convention, the 2012 Games+Learning+Society Conference, the 2012 Electronic Literature Organization Conference, the Boston Festival of Indie Games, the Los Angeles Center for Digital Art, the CalArts Library, the UCLA Game Art Festival, and GameFest 2012, where a work-in-progress entitled THE HOLD received the People’s Choice Award (“Best in Show”). His work has also received an &NOW Award for Innovative Writing, an Award for Socially Responsive Communication/Design/Art at Memefest 2014, and the Grand Prize in the 2013 Unity3D DirectX11 Competition. Adam holds an M.F.A. in Media Arts Production from SUNY Buffalo, and is currently a Provost’s Fellow and PhD candidate in the Media Arts and Practice PhD program at the University of Southern California.