the Skull-House is a
journey cast in the epic mode. Brain,
its hero(ine), is perhaps
the most complex and elegant achievement of this universe. Brain's
quest to unravel the chemistry
of its circuits and the mystery of their projections, including
the "hard problem" of consciousness,
adds humor to
the science and relief that my path is not a pathology, but metaphor, mythology, etymology, hierology and
some devices of electracy.
Because it draws upon the singular experiences that cause its topography to be unique, Brain is outfitted in
the first person, while its journey is both modular
and interdependent. Each segment begins with three buttons:
PRETEXT prepares the distance
to be covered.
LOG-BOOK, a journal endowed
with tropes, images, animated or
not, quotes, poems, dreams, along with links to a paratext of
references, citations, and additional information, is the project's soul,
being in the world and of the mind.
Beneath these, variously named
buttons lead to neurophysiological illustrations .
its quest to understand itself, Brain is set adrift on a
stormy sea of ideas. There are numinous
adventures, and a beckoning horizon that
serves as a learning curve "linking
acts and footsteps," and conjuring a mind that describes a journey
while unpacking a poet's life.
This project is dedicated to artists
from antiquity to the Digital Age whose work
mine; along with friends and colleagues who have been encouraging
over the five years of its making; in particular: Kevin
Campbell, Claire Dunsmore, Ed Falco, Roy Ascott, Neil Greenberg,
Len Hatfield, Deena Larsen, Jennifer Ley, Talan Memmott, David
H. Rosen, Christopher Shultis, Alan Sondheim, and Gregory Ulmer.
Sections of Inside
the Skull-House have been published in the following journals:
RIDING THE MERIDIAN: www.heelstone.com/meridian
NEW RIVER: www.cddc.vt.edu/journals/newriver
Exhibition of Hypertext Poetics," MacKenzie University,
São Paulo, Brazil, 8-11 October 2001.
"Aldeburgh Poetry Festival," Aldeburgh, England, 1-3 November 2002.