[66]What We Will. Broadband Interactive Drama, 2001. <http://www.z360.com/what/> (aesthetic)

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What We Will is an interactive drama that uses both time and place in a selectively animated anchor to drive the action. The anchor here selects a short movie clip, and viewers pan through a day in Richard's life.

What We Will, like War Games--Catch The LandMine!! [40], is wholly driven from a single graphic anchor at the top of the screen. Like the anchor in Reagan Library [47], the reader pans around a 360-degree landscape. Here, however, the landscape is also divided into the hours of the day, with a clock above the landscape of London. The action is set within a 24 hour span, and selecting a place and time will reveal the actions in that portion of the day.

intro to what we will
Screenshot used by permission.

Anchors here are termed envelopes ("select an envelope to hear a whisper"), a very different feel from words that yield. The envelope, or anchor, contains the moment--it presents the content rather than yields to new content.

The place/time anchor is the only navigational device in What We Will, a subtle context of control through rooting an action firmly in a particular locale.

the first scene
Screenshot used by permission.

Yet time is circular: the reader can scroll round and round the same time landscape:


Screenshot used by permission.

The anchor triggers a short quicktime movie, and the anchor-time moves as the node plays through time, again emphasizing the connection between navigation and time-based content. Compare this subtle movement of the anchor with the striking anchoral movement in 'm Simply Saying [35].