Moulthrop, S. Reagan Library. January 1999. <http://iat.ubalt.edu/moulthrop/hypertexts/rl/>
In the Technical Notes for Reagan Library, Moulthrop inserts an aside: "Now a word from our Idiot Questioner. Is this "fiction" or is it a "game?" Exactly. As one of the inmates says: "The world is what you see and where that takes you." And where would that be? You'll find out. "
Driving around the landscape
This work operates from both a single graphic anchor and from embedded text. Where Sand Loves'  uses the same strategy, Reagan Library covers far more territory. As in War Games--Catch The LandMine!! , the game aspect comes alive through a selectively animated anchor. . Readers drive their mouse to manipulate a three-dimensional panoramic view of an alien landscape, and can zoom in on objects:
Unlike What We Will where the selectively animated anchor provides a single coherent view of space and time from London, the same anchor here turns to reveal a very different fantastic landscape. However, like What We Will, the nodal text's content usually relates to the landscape depicted in the anchor:
Marking the landscape through text
Both anchoral and nonanchoral text font and color change within different sections. Compare this convention with The Unknown , which changes only anchoral text font and color to indicate different sections. Like In The Changing Room  or The Pines at Walden Pond , the modestly differentiated text anchors show the yielding property of some words without visually privileging them very much over the other text. In a non-standard move, modest text anchors turn moderate when linking to visited content.